![]() This frees up a lot of your attention for other tasks, like avoiding sand worm attacks or the storms that tear through your armies. Just build a refinery and the various harvesters and carryalls will take care of the rest. The game really takes control of the resource harvesting aspects of the game. One big change is the automation of the resource side of the game. Sure, it's cool to have Fremen or Sardaukar, but allying with the subhouses basically just gives you access to two new units. You really feel as if you're making a choice between allying with one subhouse or another but the actual effect of allying with one subhouse seems a little less significant. At least not in the single player campaign. The five subhouses aren't as important to the game as I had originally thought. There's really something to like in each House (although each House seems to have a handful of units that are truly essential, the rest being a little too specialized to be of much use in a general engagement). House Harkonnen is weighted much more towards the force side of the equation while House Ordos relies on a much more delicate approach. ![]() ![]() Emphasizing a balance between finesse and force, I find them to be the most versatile. Each of the three Houses has a distinct but not overpowering advantage.
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